The Community Opens, but Friendly Enthusiasm Is Not Enough
Background: The studio had a working battle contract but still lacked feedback from outside the team. Today: The studio opened a small Discord server. Consequences and next steps: Discussion of the game was beginning to move beyond the office, but a lively gathering of acquaintances could not replace player feedback.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: The studio had a working battle contract but still lacked feedback from outside the team. On Saturday, they wanted to give people interested in the game somewhere to talk, while worrying that politeness among acquaintances might conceal real problems.
Today: The studio opened a small Discord server. Its first members numbered a dozen or so, mostly friends of friends. Greetings soon turned into casual conversation, and someone asked whether they could try the game. Rather than promise a date immediately, the team asked what kinds of card battles people enjoyed.
Consequences and next steps: Discussion of the game was beginning to move beyond the office, but a lively gathering of acquaintances could not replace player feedback. The team planned to collect the specific expectations emerging from conversation and address them in the next gameplay discussion. Getting members to voice disagreement, instead of simply supporting their friends, remained a challenge.