Off-Chain Settlement Begins the First Compromise
Background: The experiment that put a complete battle on-chain step by step had revealed a burden of tens of dollars per match. Today: The team decided to keep battle settlement off-chain for now and put only key assets on-chain: their first lesson in compromise. Consequences and next steps: Instead of entrusting the entire battle to the chain, they were now leaving room to adjust combat while narrowing the on-chain scope to key assets.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: The experiment that put a complete battle on-chain step by step had revealed a burden of tens of dollars per match. The studio could not proceed simply because the contract ran. A-Zhen and her colleagues needed to redraw the implementation boundary between a playable battle process and asset records.
Today: The team decided to keep battle settlement off-chain for now and put only key assets on-chain: their first lesson in compromise. A-Zhen separated the original flow into parts. The discussion went beyond saving gas; someone asked which assets counted as key, while another worried about how players would understand results produced off-chain.
Consequences and next steps: Instead of entrusting the entire battle to the chain, they were now leaving room to adjust combat while narrowing the on-chain scope to key assets. A-Zhen planned to organize the results and records exchanged between the two sides for colleagues to inspect. The precise boundary of key assets, and how settlement could earn players' confidence, still needed explanation and experiments.