Fewer Crashes, but the Prototype Still Needs Another Pass
Background: The studio was still refining its automated battle prototype. Today: The second Friday playtest took place. Impact and next: With far fewer failures, players could turn their attention back to the pace of battle, but three interruptions could still break the experience.
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Background: The studio was still refining its automated battle prototype. The previous playtest had exposed a long list of failures; A-Zhen handled engineering, while Night Watchman helped spot issues from a community player's perspective. Tonight, the team needed to see whether the fixes made matches more stable.
Today: The second Friday playtest took place. Compared with the last session, when crashes filled the screen, the count fell from double digits to three. The team did not treat that as completion: it noted each remaining interruption for the engineering side to reproduce.
Impact and next: With far fewer failures, players could turn their attention back to the pace of battle, but three interruptions could still break the experience. A-Zhen planned to reproduce those cases first and then choose the next round's repair priorities; the prototype's stability remained to be tested.