Second Edition Cuts the First-Player Rate to 54%
Background: The previous day’s discussion did not settle which chain should issue the card NFTs, so the studio can only move forward on what it can control: making Final Form’s match balance fairer. Today: The second edition’s card values went live for internal testing, bringing the first-player win rate down to 54%. Impact and next steps: The second edition shifted balancing work from addressing an obvious imbalance to examining what gap remains, and gave card design a new point of reference.
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Background: The previous day’s discussion did not settle which chain should issue the card NFTs, so the studio can only move forward on what it can control: making Final Form’s match balance fairer. The first-player win rate had reached 62%, making the second edition’s playtest a chance to see whether adjustments could narrow the gap.
Today: The second edition’s card values went live for internal testing, bringing the first-player win rate down to 54%. That was below the earlier 62%, suggesting the tilt toward the first player had narrowed, though a gap remained. The team put the new values into test matches instead of declaring balance complete based only on desk calculations.
Impact and next steps: The second edition shifted balancing work from addressing an obvious imbalance to examining what gap remains, and gave card design a new point of reference. A 54% rate does not prove the sides are fully even; the team still needs to observe more actual matches, determine which changes worked, and watch for other card issues. The chain choice remains open.