LAMOverse returns with a mobile control outline
Background: While preparing the Tyson presentation, the studio had not abandoned its earlier LAMOverse research. Today: When research resumed, the team began discussing a mobile control outline. Impact and next steps: LAMOverse moved from a pause back onto the discussion table, but for now there was only a draft direction for controls, not a playable feature.
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Background: While preparing the Tyson presentation, the studio had not abandoned its earlier LAMOverse research. With limited time and people on Sunday, the team needed to decide which practical problem to explore first.
Today: When research resumed, the team began discussing a mobile control outline. Someone worried that simply shrinking desktop controls would make the game hard for new players, so A-Zhen narrowed the discussion to moving, selecting, and confirming on a touchscreen. That gave the outline a scope the team could refine.
Impact and next steps: LAMOverse moved from a pause back onto the discussion table, but for now there was only a draft direction for controls, not a playable feature. The team could use it to list interactions that needed validation, while Tyson presentation work continued to compete for time.