Two weeks of focus shift resources to the Iron Pigeon demo
Background: The studio is advancing both the LAMOverse level editor and the Iron Pigeon demo. Today: At the meeting, the team decided to pause LAMOverse for two weeks and put all available effort behind the Iron Pigeon demo. Impact and next: Until now, both project tracks had been moving in parallel; resources are now clearly directed toward preparing the demo for the Tyson team, while LAMOverse is temporarily frozen.
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Background: The studio is advancing both the LAMOverse level editor and the Iron Pigeon demo. Playtest feedback suggests the demo presentation deadline is approaching. At the meeting, the team must set priorities with limited staff; pausing one track means the other can move forward for now.
Today: At the meeting, the team decided to pause LAMOverse for two weeks and put all available effort behind the Iron Pigeon demo. The debate centered on whether those two weeks would slow the level editor. In the end, they agreed to gather the critical demo work in one place and reassess when the pause period ended.
Impact and next: Until now, both project tracks had been moving in parallel; resources are now clearly directed toward preparing the demo for the Tyson team, while LAMOverse is temporarily frozen. It remains unknown whether the demo will pass review; in two weeks the team will need to inspect the gaps caused by the pause and decide how to resume editor work.