Card Version Three Nears the Target Balance
Background: With the market still weak, the studio turned its attention back to card balance. Today: Internal numerical testing began on card version three, with a first-player win rate of 51.8%, close to the target. Impact and next steps: Version three gave the designers a more reliable baseline than intuition, shifting the discussion from “the first player feels too strong” to checking finer differences.
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Background: With the market still weak, the studio turned its attention back to card balance. The key question in testing the third set of values was not simply which side won more often, but whether the first-move advantage had narrowed to a range the team considered acceptable. The designers needed the results to guide the next adjustment.
Today: Internal numerical testing began on card version three, with a first-player win rate of 51.8%, close to the target. The team did not immediately declare balance complete. It treated the figure as an important reference: the gap appeared smaller, but more matchups and decks still needed review.
Impact and next steps: Version three gave the designers a more reliable baseline than intuition, shifting the discussion from “the first player feels too strong” to checking finer differences. They still needed to observe further tests before deciding whether to make small adjustments; 51.8% was a result for this stage, not a final verdict.