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Xai Chronicle

A Two-Year Bear-Market Scenario Puts Product Priorities on the Table

Background: Several days of market pressure had made fundraising prospects and the team's runway feel more urgent, while the studio was still in the early stages of building a game and expanding playtests. Today: The team discussed a contingency for a two-year bear market, focusing on product-line trade-offs: what had to be maintained, what could slow down, and which experiments should wait until conditions were clearer. Impact and next steps: Market declines had previously been a source of pressure in the chat; today they entered the team's planning assumptions.

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Background: Several days of market pressure had made fundraising prospects and the team's runway feel more urgent, while the studio was still in the early stages of building a game and expanding playtests. At the meeting, the team put an extreme scenario on the table: how should limited staff and funds be prioritized if a bear market lasted two years?

Today: The team discussed a contingency for a two-year bear market, focusing on product-line trade-offs: what had to be maintained, what could slow down, and which experiments should wait until conditions were clearer. No cuts or redirection were announced. The group first asked for the dependencies and minimum maintenance needs of each effort to be listed before comparing priorities.

Impact and next steps: Market declines had previously been a source of pressure in the chat; today they entered the team's planning assumptions. The product line remained unchanged, and no decision was reached. Next, the team would list dependencies, essential investment, and work that could be delayed, then discuss priorities under a two-year downturn scenario.