A late-night playtest turns gas costs into a player problem
Context: The studio was still weighing whether blockchain infrastructure could support a satisfying game. Today: Two people from other blockchain game teams dropped by. Impact and next: Until then, the team had mostly reasoned from architecture and publishing plans about the need for a dedicated chain.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Context: The studio was still weighing whether blockchain infrastructure could support a satisfying game. A-Zhen handled chain research, and Friday playtests gave peers a place to compare practical pain points.
Today: Two people from other blockchain game teams dropped by. During the playtest, conversation quickly shifted from gameplay to gas: the cost and wait attached to each action broke the rhythm, and the group discussed it late into the night. A-Zhen noted the issue and asked which steps made players hesitate most.
Impact and next: Until then, the team had mostly reasoned from architecture and publishing plans about the need for a dedicated chain. Tonight's complaints tied cost back to players' repeated actions. A-Zhen planned to bring the specific friction points into the next discussion; how to reduce them remained unresolved.