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Xai Chronicle

One Friday Night, Two Tests, and a Peak of 300

Background: The studio had just wrapped its first public test and was turning player feedback into plans for round two. Today: Friday playtest night overlapped with the second public-test round, and peak concurrent attendance reached 300. Impact and next steps: The overlap showed that public tests and community events could no longer be planned around separate capacity estimates.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Background: The studio had just wrapped its first public test and was turning player feedback into plans for round two. A-Zhen handled technical integration, while community members helped observe during the playtest night. The day’s question was whether the expanded servers could handle both crowds at once.

Today: Friday playtest night overlapped with the second public-test round, and peak concurrent attendance reached 300. Familiar players and newcomers trying the updated flow shared the rooms; the team kept matches running while watching for queues or disconnections under load.

Impact and next steps: The overlap showed that public tests and community events could no longer be planned around separate capacity estimates. The peak of 300 gives the next scheduling discussion a concrete reference. A-Zhen plans to bring the busiest-hour issues into the review, while server performance and player feedback still need to be sorted.