Third public test opens with reports and two cheaters caught
Context: The internal playtest had just begun to make the game’s problems concrete, and the studio launched its third public test today. Today: On Wednesday, the third public test began, and the reporting system launched alongside it. Impact and next steps: Compared with the previous round, players now had an official way to raise problems, and the team had caught cheaters through the system for the first time.
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Context: The internal playtest had just begun to make the game’s problems concrete, and the studio launched its third public test today. As more players joined, the team needed both to observe the experience and to address unfairness caused by cheating. The reporting system went live for the first time, bringing a new test: would players believe their reports would receive attention?
Today: On Wednesday, the third public test began, and the reporting system launched alongside it. On its first day, the system caught two players cheating. Cheating was no longer only a complaint in chat; the team now had specific cases to handle. But catching players was only the start: the reports still had to be checked, and players needed to understand how cases were resolved.
Impact and next steps: Compared with the previous round, players now had an official way to raise problems, and the team had caught cheaters through the system for the first time. Fair play had a process to enter. The third test was still underway, and whether reports would be handled promptly and consistently remained unproven. The team needed to keep reviewing feedback instead of treating two catches as a solution.