The Vertical Slice Is Past Halfway, but Chain Latency Still Leads
Background: The studio had entered its year-end push, integrating the vertical slice for the full card game. Today: The meeting confirmed that integration of the vertical slice was more than halfway complete, but chain interaction latency remained the biggest weakness. Impact and next: The slice was moving from separate assets and features toward a complete combination, shifting the focus from connecting the pieces to making interactions keep pace.
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Background: The studio had entered its year-end push, integrating the vertical slice for the full card game. At the meeting, the team needed to judge whether progress could support the schedule and identify the problem most damaging to the experience among the remaining tasks.
Today: The meeting confirmed that integration of the vertical slice was more than halfway complete, but chain interaction latency remained the biggest weakness. As the team reviewed the remaining work, it noted that waiting for on-chain feedback could slow the card game’s pace; being past halfway did not mean the experience problem was solved.
Impact and next: The slice was moving from separate assets and features toward a complete combination, shifting the focus from connecting the pieces to making interactions keep pace. The team would continue integration and address latency; the scale and timing of any improvement were still undecided.