Back to collection
Xai Chronicle

Hiring Opens for Client Engineers, Artists, and Contract Engineers

Background: The holiday is over, and the studio needs to turn its plans for the new year into production. Today: On the first workday, the studio posts openings for client engineers, artists, and contract engineers. Impact and next: Hiring turns the plan to keep projects moving into specific staffing needs.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Background: The holiday is over, and the studio needs to turn its plans for the new year into production. Its first hiring round since the funding will affect how projects such as Final Form share the workload, while requiring the team to allocate limited openings across client work, art, and chain-side engineering.

Today: On the first workday, the studio posts openings for client engineers, artists, and contract engineers. The three roles correspond to player-facing experience, visual production, and on-chain implementation. There is no word yet on whether candidates will be found in time.

Impact and next: Hiring turns the plan to keep projects moving into specific staffing needs. Current members will carry production until new people join. The team must now screen candidates and set priorities among the roles; hiring outcomes and start dates remain unknown.