Product Questions Amid Record Weekly Outflows
The studio had just worked on beginner onboarding and promised to improve card displays, leaving it with problems players could encounter directly. Weekly outflows from the blockchain gaming sector reached their highest level of the year. Market pressure made the team's explanations harder to phrase, but it did not remove the product obstacle in front of them.
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The studio had just worked on beginner onboarding and promised to improve card displays, leaving it with problems players could encounter directly. At the same time, money was leaving the blockchain gaming sector. The team had to discuss the market without losing sight of its product work.
Weekly outflows from the blockchain gaming sector reached their highest level of the year. Some worried that players would see every change as an attempt to keep money from leaving. Others pointed out that complaints about cards being hard to see in wallets described a real usability problem. The team chose to order its work by the feedback it had received, rather than let capital flows stand in for players' answers.
Market pressure made the team's explanations harder to phrase, but it did not remove the product obstacle in front of them. They still needed to break down the display problems and tell those asking which ones were being addressed. No one could tell that day when funds might return or whether players would stay.