A Rollup Comparison Before Any Decision
The internal debate over building a chain had ended, for the moment, with “wait and do the math first.” Work was steady that day, and A-Zhen handed in a Rollup options comparison nobody had assigned her. The debate had been stuck on positions and broad estimates; now it had a document people could question.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
The internal debate over building a chain had ended, for the moment, with “wait and do the math first.” A-Zhen, an early studio engineer, was still working on the existing game's technical needs. She also wanted to turn loose claims about cost and feasibility into questions that could be compared.
Work was steady that day, and A-Zhen handed in a Rollup options comparison nobody had assigned her. She did not present the table as a proposal to build a chain; it set out technical trade-offs that needed checking. When a colleague asked whether she had already chosen a direction, she said she would fill in the open questions first, then return to the discussion.
The debate had been stuck on positions and broad estimates; now it had a document people could question. A-Zhen planned to ask relevant colleagues to identify its weakest assumptions. The studio still had to decide whether exploring infrastructure deserved scarce development time, and no route had been chosen.