A Friday of Narrower Choices
After the FTX turmoil, trust across the industry had sunk to a low point, and financing for blockchain games had dried up completely. The production team kept working through game issues, but no longer put every idea on the schedule. The team had previously been able to pursue several ideas at once.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
After the FTX turmoil, trust across the industry had sunk to a low point, and financing for blockchain games had dried up completely. The studio had just frozen nonessential spending. On Friday, it still had to decide which development work deserved a place in the budget.
The production team kept working through game issues, but no longer put every idea on the schedule. One person wanted to keep a time-consuming visual effect; another worried it would displace fixes for problems players had already encountered. They settled on a modest decision: describe the known problems clearly before deciding when to build the effect.
The team had previously been able to pursue several ideas at once. Now it had to say what each expense would solve. The fixes gained priority in the discussion, though the visual effect was not dismissed. The production team planned to revise the schedule using the problem list; it still had to calculate what the budget could bear.