May’s Goal: An Internal Testnet Build Fit to Demonstrate
Background: The chain and game teams had spent the week working together, so problems were no longer explained only within separate teams. Today: At the engineering meeting, the team set a May goal: make the internal testnet build ready to demonstrate. Impact and next steps: “Keep developing” had become an internal demonstration requirement that could be assessed, giving both teams a basis for choosing what to tackle.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: The chain and game teams had spent the week working together, so problems were no longer explained only within separate teams. Players had heard talk of a public test, but the engineers first needed to define what the internal build must do before anyone could follow a complete demonstration.
Today: At the engineering meeting, the team set a May goal: make the internal testnet build ready to demonstrate. Some wanted to get the screens flowing first. A-Zhen pointed out that if key actions did not match the chain state, a demonstration would only conceal the problem. The meeting therefore made the player flow that needed to be shown from start to finish the next focus of checks.
Impact and next steps: “Keep developing” had become an internal demonstration requirement that could be assessed, giving both teams a basis for choosing what to tackle. They would work through breaks in the flow one by one. Whether a smooth demonstration would be possible in May still depended on integration work, not on the meeting's decision alone.