Dozens of game teams make contact; the work turns to their questions
After Xai’s announcement, the business team received inbound messages from game teams. The business team sorted the leads and confirmed that dozens of game teams were in contact. Attention from the announcement had become concrete questions to handle one by one, but contact was still only contact.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
After Xai’s announcement, the business team received inbound messages from game teams. The person handling them first had to distinguish between teams asking what the chain was for, teams discussing integration needs, and teams simply seeking an introduction they could share with colleagues.
The business team sorted the leads and confirmed that dozens of game teams were in contact. One person wanted to present the list immediately as a set of partnerships. A colleague suggested recording what each conversation was actually about first. The team organized its follow-up answers by question, without calling relationships that had not been agreed partnerships.
Attention from the announcement had become concrete questions to handle one by one, but contact was still only contact. Next, the business team would bring game teams’ needs into engineering and product discussions to see what could be answered and what needed further explanation. Whether any conversations would become partnerships remained open.