Game Test Scheduling Nears Completion
With the Xai mainnet in place to support games, A-Zhen, a chain-side engineer, was turning her attention to game integration. Word came from the mainnet side that the internal test schedule for the first partner games was being finalized. The work had moved from talking broadly about games to arranging their internal tests, but a nearly finished schedule did not mean players could enter yet.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
With the Xai mainnet in place to support games, A-Zhen, a chain-side engineer, was turning her attention to game integration. The community kept asking when it could play. Her more immediate concern was whether the internal test schedule would let the team check each step in order.
Word came from the mainnet side that the internal test schedule for the first partner games was being finalized. A-Zhen and her colleagues discussed which integration steps to examine first. Someone wanted to give players a date soon; she argued for waiting until the schedule was confirmed so public expectations would not drive the test preparations.
The work had moved from talking broadly about games to arranging their internal tests, but a nearly finished schedule did not mean players could enter yet. A-Zhen's next task was to prepare checks in the confirmed order. The community still needed a clearer answer about when access would open.