Raijin Keeps Growing; Onboarding Remains a Question
A-Zhen had moved from chain work into Raijin onboarding, where she often had to translate between the team’s plans and players’ experience. The Raijin report gave a simple direction: registrations were still rising, and rewards were still being distributed. The report offered visible evidence that Raijin continued to operate, and it defined the limits of A-Zhen’s onboarding task.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
A-Zhen had moved from chain work into Raijin onboarding, where she often had to translate between the team’s plans and players’ experience. With a new monthly report in hand, she looked first for two direct answers: were people still joining, and were participants still receiving rewards?
The Raijin report gave a simple direction: registrations were still rising, and rewards were still being distributed. After reading it, A-Zhen reminded colleagues working on onboarding that “people registered” and “players found it easy to stay” were different claims. The report established the former and the status of rewards. She decided to note players’ difficulties by onboarding step so they could be addressed one by one later.
The report offered visible evidence that Raijin continued to operate, and it defined the limits of A-Zhen’s onboarding task. Regular rewards did not mean every new player understood the process. Her next step was to examine specific points of confusion and see where the instructions were hard to follow. The report supplied no answer about retention, so she could not fill one in.