Small Card Differences, a Larger Infrastructure Gap
After the LAMO acquisition, the studio was explaining card mechanics to players while sorting through two years of obstacles encountered in building games on existing chains. The official account published the range of card power and stressed that even a small difference within it could decide a match. Players had reason to compare subtle differences between cards; the studio likewise needed to look beyond broad claims about technology.
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After the LAMO acquisition, the studio was explaining card mechanics to players while sorting through two years of obstacles encountered in building games on existing chains. With a strategy meeting approaching, the team needed to distinguish tolerable inconveniences from problems that would damage the game experience.
The official account published the range of card power and stressed that even a small difference within it could decide a match. In the meeting room, the team compared its requirements with available options, then reduced the list to one uncomfortable conclusion: the chain they wanted did not exist on the market.
Players had reason to compare subtle differences between cards; the studio likewise needed to look beyond broad claims about technology. The team would take its specific requirements into the strategy meeting and debate whether to keep adapting to existing chains or find another path. It had reached a diagnosis, but no route had been chosen.