A Vote of Intent and a Player-First Argument
The voting period on XIP-1's page had just been corrected, and community members were working out how to exercise their voting power. The Night Watchman said he would vote yes, giving a single reason: “Someone has to do something.” The Night Watchman's declaration moved the discussion from waiting for the ballot to explaining individual reasons.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
The voting period on XIP-1's page had just been corrected, and community members were working out how to exercise their voting power. At the same time, Raijin still had to explain to players why it placed the chain in the background. The Night Watchman and the narrator each had people in front of them to answer.
The Night Watchman said he would vote yes, giving a single reason: “Someone has to do something.” He did not ask the chat to follow his vote. Instead, he invited those who disagreed to state their concerns so he could reconsider them before voting. That day, in a public conversation, the narrator discussed proof of skill and Raijin, arguing for letting people play first and talking about the chain afterward, with the player's experience as the way into the product.
The Night Watchman's declaration moved the discussion from waiting for the ballot to explaining individual reasons. The narrator's remarks offered an order for introducing the product that others could debate. The yes vote had not yet been cast, and opponents were not convinced. How Raijin would make its reward path clear to people playing games still had to be answered through actual integration.