Xai reports more than 1 million Raijin wishlists
XAI_GAMES described Raijin as a distribution and rewards platform connecting developers, publishers and players, and reported more than 1 million wishlist additions. Its pitch set that figure against more than 24000 annual game releases on platforms such as Steam. Both figures were publisher statements; the post supplied no measurement period, deduplication method or conversion rate from wishlists to purchases.
XAI_GAMES described Raijin as a distribution and rewards platform connecting developers, publishers and players, and reported more than 1 million wishlist additions. Its pitch set that figure against more than 24000 annual game releases on platforms such as Steam. Both figures were publisher statements; the post supplied no measurement period, deduplication method or conversion rate from wishlists to purchases.
Participation was advertised as free, with greater PC-game activity improving the chance of rewards. For an investment assessment, that describes the acquisition mechanism, not revenue booked by Raijin or a demonstrated flow of value to XAI. Wishlist volume, rewarded activity and commercial conversion remain different measures.
A holder's message from the same UTC date reported a claim task still failing on the fifth day after repeated support requests, while acknowledging that others had completed it. This is a distinct unresolved participant report, not proof that all claims failed. The contrast matters: a platform-wide marketing total does not explain the reliability of an individual reward-claim workflow.