Pending redemption and development visibility draw separate questions
A participant asked on July 27 why a pending staking redemption still could not be completed when its display showed 0 days. Dhruv said several hours remained and advised trying again later. The answer concerned the remaining time behind the displayed day count; it did not confirm that a claim had settled.
A participant asked on July 27 why a pending staking redemption still could not be completed when its display showed 0 days. Dhruv said several hours remained and advised trying again later. The answer concerned the remaining time behind the displayed day count; it did not confirm that a claim had settled.
In a separate exchange, Rustam challenged the pace of network development and recruitment of games. Dhruv said development continued and characterised current work as foundational and partnership-driven, with some work not ready for announcement. Diablo later said the team was helping developers and invited project suggestions. Those replies stated the team's position without naming a newly signed partner or a completed release.
RIFTSTORM separately teased a new base and a new demo as coming soon. Its short announcement provided a specific product to follow, but no availability date. This teaser belongs to the developer's release sequence, not evidence that the broader partnership work described in the community discussion had been delivered.