A-Zhen Finds No Chain That Fits the Game Cleanly
Background: Multiplayer research had begun, and the underlying platform choice was becoming urgent. Today: After evaluating the chains, A-Zhen found Ethereum expensive and sidechains rough; none felt convenient. Impact and next: The earlier compromise to put key assets on-chain still did not answer which chain to use or how to keep the player barrier low.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: Multiplayer research had begun, and the underlying platform choice was becoming urgent. A-Zhen, an early engineer, needed to assess whether available chains could support the game’s assets and player experience. The team had already encountered high mainnet costs and slow confirmations, so novelty alone was not a useful criterion.
Today: After evaluating the chains, A-Zhen found Ethereum expensive and sidechains rough; none felt convenient. This was not a sweeping rejection of any one chain. It identified gaps in cost and maturity across the available options, leaving none ready to deliver the studio’s intended game experience directly.
Impact and next: The earlier compromise to put key assets on-chain still did not answer which chain to use or how to keep the player barrier low. A-Zhen’s assessment made those gaps explicit. The team next needed to compare options further or adjust the architecture; no new chain had been selected, and multiplayer research had not become a deployment plan.