Back to collection
Xai Chronicle

The first head-to-head match exposes a wall of bugs

Background: The studio is moving Final Form’s battle prototype from written rules toward a playable match. Today: At Friday’s internal playtest, the team used the automated battle prototype for a head-to-head match for the first time. Impact and next steps: Until now, the goal had been to get a full match running; tonight at least confirmed that players could enter the same game.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Background: The studio is moving Final Form’s battle prototype from written rules toward a playable match. The automated battle logic is in place, and tonight A-Zhen and the team need to find out whether two players can actually finish a game.

Today: At Friday’s internal playtest, the team used the automated battle prototype for a head-to-head match for the first time. The match got underway, but bugs soon filled the screen: the rules connected, while real play kept hitting obstacles.

Impact and next steps: Until now, the goal had been to get a full match running; tonight at least confirmed that players could enter the same game. But the flood of errors also showed how far the prototype was from a stable experience. The team needs to identify which problems interrupt a battle before deciding what to fix first.