Back to collection
Xai Chronicle

After the meeting, the engineers still disagree on the chain

Successive previews, questions and hints about early access had raised expectations for the community meeting. The community meeting opened as planned, and questions returned to when the game would be playable. The meeting focused the players’ question about timing and showed the engineers that they first needed to spell out what each meant by a suitable chain.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Successive previews, questions and hints about early access had raised expectations for the community meeting. Players wanted to know when they could play the first game. The engineering team faced a second question: if the game was to run onchain, what kind of chain would suit it?

The community meeting opened as planned, and questions returned to when the game would be playable. Afterward, the engineers argued among themselves: did a chain suited to games even exist? Some began with whether play would feel smooth for players; others worried that a focus on the experience alone would overlook development constraints. They reached no conclusion.

The meeting focused the players’ question about timing and showed the engineers that they first needed to spell out what each meant by a suitable chain. The team intended to take those concerns back into product discussions before deciding how to answer the community. Neither a playable date nor a technical choice was settled that day.