A First Cost Sheet Puts a Studio Chain Under Scrutiny
After the Iron Pigeon claim ended, the studio was still dealing with problems players encountered entering the game, staking, and withdrawing. The first version of a cost sheet for a studio-built chain was ready. Building a chain moved from a broad idea to a set of costs that could be questioned line by line.
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After the Iron Pigeon claim ended, the studio was still dealing with problems players encountered entering the game, staking, and withdrawing. Management also needed to consider how longer-term infrastructure would support the game, so the finance staff began putting the costs of building a chain onto paper.
The first version of a cost sheet for a studio-built chain was ready. In discussion, some looked first at setup expenses, while others worried about the staff time needed for continuing maintenance. A-Zhen pointed to the previous day's update and redemption problems: any new infrastructure would also need someone responsible for troubleshooting. They decided to mark assumptions and gaps before asking the technical side to check them.
Building a chain moved from a broad idea to a set of costs that could be questioned line by line. The first sheet was not enough to decide whether to build one. Next, the studio needed to distinguish estimates from firmer costs and determine which maintenance tasks would compete with existing game support before it could compare its options.