Three Hours of Rollups Before the Strategy Meeting
The studio was still preparing for its strategy meeting over the weekend. A-Zhen spent three hours explaining Rollups to management. The session gave management a shared language for comparing options.
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The studio was still preparing for its strategy meeting over the weekend. Existing chains struggled to meet the needs of games, but management could not decide on the strength of developers' complaints alone. They asked A-Zhen, an engineer familiar with the backend and on-chain delays, to explain Rollups.
A-Zhen spent three hours explaining Rollups to management. Some wanted an immediate list of what would or would not work. Instead, she separated how transactions were processed, who would bear the fees, and where players would feel a delay. By the end, the discussion had moved from technical terms to what the game actually needed.
The session gave management a shared language for comparing options. It also brought A-Zhen back to a difficult distinction: something engineers could build might still burden players with steps they would resent. She planned to bring those questions to the strategy meeting. Whether to start research, and who would carry the costs, remained collective decisions.