Sequencer and Fees Turn Interest into Testable Questions
Background: After its first video call with Offchain Labs, the studio was more interested in the Arbitrum stack, but had yet to turn the desired game experience into technical conditions it could check. Today: On their second call, the two sides focused on sequencer customization and the fee model. Impact and next steps: The call turned 'suitable for games' into more specific conditions to test, without making the studio's final technology choice.
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Background: After its first video call with Offchain Labs, the studio was more interested in the Arbitrum stack, but had yet to turn the desired game experience into technical conditions it could check. The research group brought its sample contract and open requirements to the next conversation.
Today: On their second call, the two sides focused on sequencer customization and the fee model. The studio described players making frequent small transactions and asked which parts could be adjusted and how fees could appear without interrupting play. Offchain Labs discussed possible paths point by point and prompted the team to distinguish the experience it wanted from capabilities it had not tested.
Impact and next steps: The call turned 'suitable for games' into more specific conditions to test, without making the studio's final technology choice. A-Zhen planned to bring the discussion back to the testnet sample, while the research group organized its fee assumptions. Later tests would still have to show how the system behaved in practice.