Three Priorities, One Studio’s Limited Time
After the year-end review, the studio could not treat every pending task as equally urgent. Management settled on three priorities for the coming year: the chain, Final Form, and the community. The decision gave chain research an organizational place alongside the game and the community, while bringing competition for resources into view.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
After the year-end review, the studio could not treat every pending task as equally urgent. Chain research had a first draft, Final Form still needed work, and the community was waiting for the team to stay in touch. Management had to set a direction for next year’s time and effort.
Management settled on three priorities for the coming year: the chain, Final Form, and the community. In the discussion, some worried that technical research would take time from game development; others warned that player feedback would have nowhere to go if the studio talked only about products. The three priorities were put side by side, but their detailed plans were not decided that day.
The decision gave chain research an organizational place alongside the game and the community, while bringing competition for resources into view. Next, the research group needed to clarify the technical questions in its report, and the game and community teams needed to state their near-term needs before the direction could become an executable plan.