Final Form Gives Its Onchain Cards a First Structure
Background: The Final Form team had accepted a draft of the game-side SDK. Today: The team produced the first version of a data structure for onchain card assets. Impact and next steps: The SDK discussion now had something concrete for the game team to examine.
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Background: The Final Form team had accepted a draft of the game-side SDK. Now it needed to decide which card information an onchain asset structure had to carry and which details should stay within the game. A-Zhen, who worked on the chain side, joined the discussion.
Today: The team produced the first version of a data structure for onchain card assets. Some wanted it to capture every detail of a card’s in-game behavior; A-Zhen worried that doing so would lock in decisions too early. They organized the structure around the card information players would need to identify and hold, leaving disputed game rules for another discussion.
Impact and next steps: The SDK discussion now had something concrete for the game team to examine. They could point out what was unclear or what essential information was missing. This first version was still a starting point; A-Zhen planned to take those questions back to the chain side and check how the structure fit the existing test process.