One Extra Confirmation Between Reward and Stake
Raijin's reward settlement sheet showed that, for a third consecutive month, a growing share of players kept their rewards onchain and staked them as esXAI. On Sunday, she logged into Raijin with a secondary account and went through the entire path: registration, one game, and claiming a reward. The walkthrough turned a pattern in the settlement sheet into a specific interface problem: even players willing to stake might hesitate at the last step.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Raijin's reward settlement sheet showed that, for a third consecutive month, a growing share of players kept their rewards onchain and staked them as esXAI. A-Zhen, who worked on the integration, wanted to know whether the interface got in their way between play and claiming.
On Sunday, she logged into Raijin with a secondary account and went through the entire path: registration, one game, and claiming a reward. Staking the reward as esXAI then required an extra confirmation click. She posted a screenshot in the work group and said, “If players are willing to keep their rewards onchain, let's not make them take an extra step.” She added an item to next week's revision list.
The walkthrough turned a pattern in the settlement sheet into a specific interface problem: even players willing to stake might hesitate at the last step. A-Zhen planned to ask the interface team to review the prompt and confirmation flow and find out whether that step could be simplified. The revision had yet to be made; claiming still followed the existing process.