The First LAMO Sale Turns Collectibles into a Boundary
Background: Ahead of the LAMO sale, the studio was still explaining what the collectibles were for while deciding what opportunities early community members might have. Today: Two hours before the sale, an announcement urged anyone not yet on the whitelist to register quickly, then explained that the items being sold were collectibles that unlocked playable characters in the game. Impact and next: The day linked “what you buy” to “what eligibility you might later gain,” making the timed sale more than a character showcase.
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Background: Ahead of the LAMO sale, the studio was still explaining what the collectibles were for while deciding what opportunities early community members might have. For the narrator, this was more than a product launch: the whitelist, future drops, and access to experiences were becoming ways for the team to define the boundaries of participation.
Today: Two hours before the sale, an announcement urged anyone not yet on the whitelist to register quickly, then explained that the items being sold were collectibles that unlocked playable characters in the game. When the game launched next year, Ex Populus would also have a system similar to Steam points, and LAMO would connect to it. An hour later, the studio said future whitelists would be much stricter and would likely depend on whether someone held its collectibles. At twenty-five minutes to launch, a third notice added that different LAMO characters would drop every month, and that the ones shown that day were all that could be bought before the next drop. The sale opened at 10 a.m. A little over twenty minutes later, the studio said three one-of-a-kind Shiny LAMO would be auctioned on OpenSea for twenty-four hours; only the shiniest pieces would be allowed into The Citadel. The narrator wrote down “the gate will narrow a little at a time”: a team with neither a blockchain nor a token was publicly acknowledging for the first time that collectibles would help define future access.
Impact and next: The day linked “what you buy” to “what eligibility you might later gain,” making the timed sale more than a character showcase. The whitelist rules and monthly drops already pointed to a gradually narrowing entrance, while the unique pieces had a separate threshold for The Citadel. The game and points system were still due next year, and how those boundaries would work in practice remained unsettled.