A Gas Plan Clears Review, with Player Errors Still to Resolve
The Final Form team had given the game-side SDK draft an initial nod. An internal review approved the gas abstraction plan: players would not have to deal with gas fees directly, and an on-chain mechanism would cover them. The teams now had a shared plan for refining the interface, allowing the game team to keep designing the player flow.
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The Final Form team had given the game-side SDK draft an initial nod. But a smooth game experience still seemed distant if players had to understand gas fees before every action. The chain engineering team needed to decide how those fees would be handled.
An internal review approved the gas abstraction plan: players would not have to deal with gas fees directly, and an on-chain mechanism would cover them. The game team asked what players would see when an action failed. Engineers flagged both fee responsibility and error messages as questions the implementation would have to answer together.
The teams now had a shared plan for refining the interface, allowing the game team to keep designing the player flow. Approval did not mean the feature was live. Engineers still had to define the failure paths and check in the test environment that what players saw matched how fees were handled.