A First Skill Preview Meets an Unanswered Supply Question
The community was waiting for the next steps on mainnet and the game while digesting the published token model. The card battle game released its first skill preview, prompting players to discuss how the skill might work in a match. The preview made the game more concrete than a name alone, though it was too little to judge the full experience.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
The community was waiting for the next steps on mainnet and the game while digesting the published token model. The card battle game needed to give players a glimpse of its mechanics, but some in the group were more concerned about who would hold the tokens.
The card battle game released its first skill preview, prompting players to discuss how the skill might work in a match. That same day, someone added the allocations for the airdrop, team, nodes, and investors and pointed out that together they accounted for 80% of the token model. They asked whether the team feared selling pressure. No answer came, leaving gameplay talk alongside the allocation concern.
The preview made the game more concrete than a name alone, though it was too little to judge the full experience. The allocation calculation drew attention to possible consequences of distribution. Night Watchman decided to follow the two threads separately: watch for more skill details and see whether the team would address the selling pressure question.