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Xai Chronicle

Games Begin to Line Up for Xai

On the third day after listing, the community was beginning to ask when games would actually be playable, rather than only watching the opening price. Onchain role-playing game Tarochi shared its testnet results: 4,500 unique users and 50 to 100 active players a day. The announcements gave the idea of a gaming chain more specific prospective titles and shifted some discussion from the token toward the experience each genre would need.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

On the third day after listing, the community was beginning to ask when games would actually be playable, rather than only watching the opening price. For teams preparing to enter Xai, testnet performance showed a direction; delivering a mainnet version and keeping players engaged were the immediate questions.

Onchain role-playing game Tarochi shared its testnet results: 4,500 unique users and 50 to 100 active players a day. Its team said a mainnet version was close. Another team announced on the same day that it would build its next-generation real-time strategy game on Xai. With two different kinds of game now in view, players began asking when they could try them and how they would play.

The announcements gave the idea of a gaming chain more specific prospective titles and shifted some discussion from the token toward the experience each genre would need. Tarochi still had to bring its testnet work to a mainnet version, while the other team had to turn its plan into a game. Their statements still awaited playable results.