Back to collection
Xai Chronicle

Tarochi’s Usage Turns Attention to the Next Game

Tarochi had launched on Xai mainnet as planned. Officials reported that Tarochi had 14,000 unique users and two million transactions, describing it as on its way to becoming one of the largest fully onchain games. Earlier discussions had centered on what might happen after mainnet launch.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Tarochi had launched on Xai mainnet as planned. People who had debated whether the chain could host games now had a running title to examine. A-Zhen worked on the chain engineering side and cared especially about whether that activity could become an experience players wanted to return to.

Officials reported that Tarochi had 14,000 unique users and two million transactions, describing it as on its way to becoming one of the largest fully onchain games. All two million transactions had taken place on Xai. A-Zhen used the figures to remind the team that attention was a resource and games needed to reach players soon; she did not want technical metrics to stand in for something people could actually play.

Earlier discussions had centered on what might happen after mainnet launch. Now a game had produced visible usage, giving the team something more concrete to discuss. A-Zhen planned to bring obstacles in the player onboarding experience into development conversations instead of merely forwarding the figures. Delivering the next game to players still depended on the work of making it.