The Meeting Sets Conditions, but Leaves Dates Open
Days of previews had brought the player entry point, the AI plan, and the first DAO into a single community meeting. The meeting lasted two hours. After the meeting, the community could at least discuss the route separately from its conditions: the DAO had phases, the rewards had a login method, and the airdrops had no shared schedule.
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Days of previews had brought the player entry point, the AI plan, and the first DAO into a single community meeting. The narrator was among the speakers, facing members who wanted to know the conditions for carrying out those plans, not merely to hear a vision.
The meeting lasted two hours. Speakers said the DAO would proceed in three phases, with the first expected in late February or early March. The Foundation would screen proposals first and would be obliged to execute one once it passed. For Raijin, players would log in with Steam accounts and have their achievements turned into credentials. The team had no formal agreement with Steam, but said it could obtain the data it needed. Twelve ecosystem projects had also agreed to distribute airdrops, each on its own timetable. Asked about the token price, the speakers said they could not comment under the law.
After the meeting, the community could at least discuss the route separately from its conditions: the DAO had phases, the rewards had a login method, and the airdrops had no shared schedule. The Foundation's power to screen proposals sat alongside its duty to carry out approved ones; the next thing to examine was the first phase's detailed rules. How Steam data would sustain the player experience, and when each project would deliver rewards, still needed further explanation.