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Xai Chronicle

Yaku Sets the Airdrop Calendar; GDC Comes Next

The airdrop season had reached a point where participants needed a clear calendar: players interested in joining had to distinguish eligibility checks, reward distribution and in-game tasks. The airdrop season began with Yaku. Yaku gave participants dates to prepare for, while GDC gave the team a venue for an in-person presentation; neither date had arrived.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

The airdrop season had reached a point where participants needed a clear calendar: players interested in joining had to distinguish eligibility checks, reward distribution and in-game tasks. The community was also watching how the project would appear at a games-industry event, though both plans were still ahead.

The airdrop season began with Yaku. The official schedule set a snapshot for March 20 and reward distribution plus in-game tasks for March 27. Some people wrote down the dates separately so they would not mistake the snapshot for the day to claim rewards. That same day, the official account announced plans to attend GDC the following week and set up at the Arbitrum booth.

Yaku gave participants dates to prepare for, while GDC gave the team a venue for an in-person presentation; neither date had arrived. Players would next need to check participation conditions, and the team had to prepare what to present at the booth. How rewards would be claimed and how people at the event would respond still depended on later details and events.