Back to collection
Xai Chronicle

Raijin Opens to Players as XIP-1 Still Waits

Background: XIP-1 had passed without an explanation of how it would be carried out, and XAI's price was slipping. Today: XAI stood at $0.085. Impact and next steps: Raijin gave players something they could actually try, while leaving the team a question to explain: how did game rewards connect to the chain and token?

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

Background: XIP-1 had passed without an explanation of how it would be carried out, and XAI's price was slipping. Meanwhile, A-Zhen, an engineer who had moved from chain-side work to Raijin integration, wanted to see whether players would try the platform without first having to understand its token.

Today: XAI stood at $0.085. In the afternoon, Raijin opened early access: players could connect a Steam account, earn achievements by playing, turn achievements into points, use points in platform competitions, and exchange points earned there for credit redeemable for real-world goods. Buying a token was not required anywhere along that path. Officials described Steam achievements as newly desirable. A-Zhen spent a long time watching the integration curve, and the first competition began that evening. Some people in the chat connected their accounts; others asked what any of this had to do with XAI.

Impact and next steps: Raijin gave players something they could actually try, while leaving the team a question to explain: how did game rewards connect to the chain and token? Whether players would follow the full path also remained to be seen. A-Zhen planned to collect questions raised during integration for a clearer explanation. XIP-1, meanwhile, still had no follow-up three days after voting ended. When someone said the project was too quiet, an operator answered that an update would come soon.