Raijin narrows the points race as MAYG finishes testing
The community was still divided over price, while Raijin needed players to understand how to join a new event. XAI held a weak balance at $0.072. Players now had to identify selected events instead of casting a wide net.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
The community was still divided over price, while Raijin needed players to understand how to join a new event. Chasing activity across many games took time and encouraged a focus on sheer quantity. After moving into Raijin integration work, A-Zhen faced the practical task of explaining the new points rules so players could use them.
XAI held a weak balance at $0.072. The monthly Big Meltdown, jointly run by Wayfinders and Raijin, began with a prize pool of up to USD 50,000 over 30 days. Points would come only from officially selected events; players no longer needed to grind through hundreds of games. On the same day, MAYG said its release version had finished testing after more than eight months of preparation. A-Zhen noted players' questions about which games counted and planned to answer them against the event list.
Players now had to identify selected events instead of casting a wide net. That could spare them aimless play, but made it important to know which activities actually awarded points. MAYG's completed testing gave those awaiting release a progress update; the release itself had not happened that day. A-Zhen's next task was to clarify the rules before players spent time on the wrong activities.