Acclaim showcase uses participation tiers for its prize pool
XAI_GAMES announced an Acclaim partnership with Raijin for a showcase featuring 9 games. The retained, edited giveaway notice described a prize pool starting at 250 USD and rising to 5000 USD only at the top tier of 25000 participants. The maximum advertised pool was therefore conditional, not a fixed amount already awarded; winner counts and individual awards could also vary by tier.
XAI_GAMES announced an Acclaim partnership with Raijin for a showcase featuring 9 games. The retained, edited giveaway notice described a prize pool starting at 250 USD and rising to 5000 USD only at the top tier of 25000 participants. The maximum advertised pool was therefore conditional, not a fixed amount already awarded; winner counts and individual awards could also vary by tier.
Entry required login and 1 Play Pass. The notice offered up to 90 draw entries for wishlisting 9 games on Steam, up to 9 for watching 9 trailers, 5 for adding the Katanaut demo and 5 for playing it for at least 10 minutes. These are participation weights, not cash values or promised wins. The campaign ties promotional reach to observable tasks; its announcement supplies neither final participation totals nor a payout ledger.
A separate holder message that day questioned the combination of non-tradeable Sentry Keys and a perceived 6 months required to redeem rewards. That records an exit-liquidity concern, not a formal schedule applying to every redemption option. The showcase did not itself change key transferability or establish why redemption terms had been designed that way; the earlier narrative's account of that intent has been removed.