Raijin's Player Metrics Meet a Shaken Market
The liquidation's aftershocks continued through the weekend, and holders in the group watched to see whether the price would hold. XAI kept circling $0.029. The post gave the player side's work concrete measures to discuss, while making holders who had suffered losses more alert to the gap between those measures and revenue.
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The liquidation's aftershocks continued through the weekend, and holders in the group watched to see whether the price would hold. Meanwhile, the Raijin team needed to explain progress on the player side of the business. A-Zhen, who worked on integration, knew product figures could easily be read as an answer to market losses at this moment.
XAI kept circling $0.029. The official account posted a long set of Raijin figures: more than 1.2 million wishlist additions in total, 591,000 demo downloads, 11 games that had reached a store front page, and 80% player retention. It said product building should rely on revenue, not crypto market cycles. Some thought those achievements deserved to be shared; others asked why they were being shared this weekend. After reading it, A-Zhen said only, “The numbers are real. The timing really is unfortunate.” She suggested that next time her colleagues explain what each measure meant before discussing revenue goals.
The post gave the player side's work concrete measures to discuss, while making holders who had suffered losses more alert to the gap between those measures and revenue. A-Zhen would keep organizing what the integration team could explain. Retention and wishlists, however, could not by themselves answer questions about losses or buybacks. How to address both conversations directly still needed discussion.