Five days on the show floor, seven days to unstake
As GDC arrived, Riftstorm was moving from online previews to an in-person demo space in San Francisco. GDC opened, and Riftstorm began its five-day presence at Terra Gallery. The booth directed attention toward what players would feel when they tried the game; the seven-day wait drew others back to their asset plans.
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As GDC arrived, Riftstorm was moving from online previews to an in-person demo space in San Francisco. Elsewhere in the same community, people still had ordinary node and staking questions to settle. Both conversations ran at once.
GDC opened, and Riftstorm began its five-day presence at Terra Gallery. Meanwhile, someone asked how long unstaking took. The official reply was simply, “Seven days.” For anyone considering a change to their staking arrangement, that short answer established a waiting period, though it did not decide when to act.
The booth directed attention toward what players would feel when they tried the game; the seven-day wait drew others back to their asset plans. The narrator kept the questions separate. Feedback from the demo would have to come from the venue, while it remained unclear whether the person asking about unstaking would accept the delay or ask more.