A playable Riftstorm, and questions still open
Keyholders were still asking about the gap between promised airdrops and what their investment had returned, while the community wanted games it could play. The official account brought Riftstorm forward: at Bullet Fest, running from June 8 to 15, players could meet the development team and try the game. The chance to play gave people interested in Riftstorm something immediate to do.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Keyholders were still asking about the gap between promised airdrops and what their investment had returned, while the community wanted games it could play. After years of watching the nodes, the Night Watchman had come to consider game progress separately from whether the chain could keep running.
The official account brought Riftstorm forward: at Bullet Fest, running from June 8 to 15, players could meet the development team and try the game. Final Form still had no release date. In response to yesterday's keyholder account, the official reply said only that there had been four airdrops and that the claiming steps had been announced at the time. The Night Watchman said he had long since stopped waiting for the game; he was watching to see whether the chain would stop.
The chance to play gave people interested in Riftstorm something immediate to do. It did not answer when Final Form would be released, and the explanation about four airdrops did not resolve the keyholder's personal shortfall. The Night Watchman intended to keep watching node operations; players and keyholders still needed more specific answers to their different questions.