Three Requirements Put the Player Experience First
Background: The studio has already tested a public chain and learned that speed alone is not enough; an ecosystem people can use matters too. Today: A-Zhen added three requirements to the game-chain memo: no gas fees, instant confirmation, and a wallet that stays invisible to the player. Impact and next steps: The memo turns a broad discussion into experience requirements the team can weigh, and responds to earlier concerns about throughput without a usable ecosystem.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: The studio has already tested a public chain and learned that speed alone is not enough; an ecosystem people can use matters too. A-Zhen is an early engineer responsible for chain-side work. On Sunday she updates her memo to make the game's actual needs clear, so discussion does not chase metrics alone.
Today: A-Zhen added three requirements to the game-chain memo: no gas fees, instant confirmation, and a wallet that stays invisible to the player. She treated them as connected: players should not have to understand fees, wait for confirmation, or handle wallet steps before they can play. The chain's convenience should stay behind the experience.
Impact and next steps: The memo turns a broad discussion into experience requirements the team can weigh, and responds to earlier concerns about throughput without a usable ecosystem. The next step is still to look for an approach that can meet all three conditions; the goals are written down, but no chain has been selected.