Ronin Offers a Compelling Model, Not Yet a Studio Decision
Background: The studio is still assessing a low-gas card issuance approach, and the trade-off between on-chain costs and the game experience is becoming more concrete. Today: A-Zhen examined Ronin’s approach: Axie built its own sidechain for games, dedicated to gaming. Impact and next steps: The discussion expanded from simply selecting a low-gas issuance method to the more basic question of whether chain infrastructure suits games.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
Background: The studio is still assessing a low-gas card issuance approach, and the trade-off between on-chain costs and the game experience is becoming more concrete. A-Zhen, an early engineer who previously worked on chain-side systems, turned her attention today to Ronin, used by Axie, to see whether a dedicated sidechain could address the team’s problem.
Today: A-Zhen examined Ronin’s approach: Axie built its own sidechain for games, dedicated to gaming. She compared that architecture with the friction caused by congestion and fluctuating fees on general-purpose chains, and found the direction compelling. This was a technical observation, however, not a decision to build a chain or an implementation plan for the studio.
Impact and next steps: The discussion expanded from simply selecting a low-gas issuance method to the more basic question of whether chain infrastructure suits games. Ronin offers a useful reference to study, but does not prove that the team should copy it. A-Zhen still needs to assess integration costs, development workload, and player benefits before bringing the question back to the team.