LAMOverse Tests Shared Play Above 100 Players
Background: The studio is moving its characters and game settings from promotional concepts toward an experience people can play together. Today: On Sunday, BTC was at 65,000; a LAMOverse multiplayer stress test ran with more than 100 people on screen. Impact and next: Trying a shared scene with more than 100 people makes multiplayer more than an idea, but the test headcount alone does not show that every part is stable.
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Background: The studio is moving its characters and game settings from promotional concepts toward an experience people can play together. LAMOverse’s simultaneous multiplayer capacity is still under stress testing, and the team needs to see whether the visuals and interactions can hold up when many players appear at once.
Today: On Sunday, BTC was at 65,000; a LAMOverse multiplayer stress test ran with more than 100 people on screen. The test shifted attention from whether an individual character could be shown to how the experience handled a crowd, giving the team a concrete scale for the next round of investigation.
Impact and next: Trying a shared scene with more than 100 people makes multiplayer more than an idea, but the test headcount alone does not show that every part is stable. The team now needs to locate problems in crowded scenes, then decide what to optimize first and what can move into later integration.