Making a Snowfield Tutorial Legible
A-Zhen was checking the opening tutorial of a game. She darkened the subtitles' background, took off her headphones, and played through the opening again. The change addressed a specific reading problem, but A-Zhen knew her familiarity with the tutorial could distort her judgment.
A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.
A-Zhen was checking the opening tutorial of a game. Someone encountering it for the first time needed to read its instructions, but the snowy scene swallowed the pale subtitles. She had to make the text clearer without obscuring the action.
She darkened the subtitles' background, took off her headphones, and played through the opening again. The instructions were easier to read. She paused, though, at a scene where players also needed to watch the character move, and noted that someone who had not worked on the change should try reading it.
The change addressed a specific reading problem, but A-Zhen knew her familiarity with the tutorial could distort her judgment. Next she needed to see whether a new player could follow the instructions while acting on them. If the darker background hid an important part of the scene, she would adjust it again.